Like everyone I have dirty secrets and you’re about to discover one of them: I created a geeky game based on running back when I hated running. OK, I can see I’ve lost you, so let’s get back to 2004. In New York, a bunch of students created Pac-Manhattan, “a large-scale urban game that utilizes the New York City grid to recreate the 1980’s video game sensation Pac-Man”. Jack of all trades and me fell in love with the concept and waited for the Yankees to release their software so we could play too. But the software never came out and life went by.

In 2007, I reactivated the project and decided to develop the software myself. I gathered a dozen lunatics and we created Pacmanalyon. Even though we were not runners, we took over the streets of Lyon, where I lived at the time. I won’t get into the specifics of the rules (you can find everything on the website), you just have to know that Pac-Man has to roam through all the streets in the boundaries of the map in order to make the highest score. Of course, he should avoid being touched by ghosts, and when he eats a power pellet, he gets to be the hunter and has a chance to score even more by eating the ghosts. Yes, it’s basically grown-ups playing tag. We just ran faster, and dressed up in silly costumes.

Pac-Man Lyon - Photo Brice Robert

Pac-Man Lyon – Photo courtesy of Brice Robert (all rights reserved)

The trick is that each runner is remotely guided via mobile phone. Don’t forget this was made in the early 2000’s, so there’s no GPS or smartphone app involved. This was resolutely low-tech and the controllers communicated all the info from the HQ via good old Nokia phones. If I had to do it again nowadays, I’d do exactly the same thing because half the fun of the game is the communication between HQ and the runners. The other half is running, when you’re able to (which wasn’t my case at the time).

Have a look at the video that Music Daddy made with the footage I shot on my rollerblades, and laugh at me: